Allocation game / scarcity and bias

The Last Seat

Twelve people face death. Five can escape. Build the manifest again each time new information changes the value of a life.

The argument behind the manifest

Five lives saved. Seven abandoned.

The fiction is simple: anyone without a seat dies. Every manifest ranks lives, even when the rule behind it sounds neutral.

Skill, age, health, dependants, conduct, status and framing all compete for power over the list. Racism, sexism, ageism and class prejudice often enter real decisions through respectable language about usefulness, reliability and who appears to belong. This version tests the features it actually presents; it does not use faces or racial identity.

You can maximise survival, protect the vulnerable, reward conduct, respect equal standing, draw lots or reject the authority that manufactured the scarcity. There is no clean manifest. The question is which principle can justify the deaths it permits.

The candidates are fictional and the selections remain in this browser session.

All games

A scarce seat reveals the rule behind the list.

No Good Options